A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) Education

Publication Type:

Book Chapter

Quelle:

Handbook of Digital Games and Entertainment Technologies, Springer, p.1-22 (2016)

ISBN:

978-981-4560-52-8

URL:

https://doi.org/10.1007/978-981-4560-52-8_32-1