Prof. Dr. rer. nat. Peter Hoffmann Dipl.-Ing.
Institut für Multimediale und Interaktive Systeme
Universität zu Lübeck , Gebäude 64
Ratzeburger Allee 160
D-23562 Lübeck
Tel: +49
Fax: +49
Institut für Multimediale und Interaktive Systeme
Universität zu Lübeck , Gebäude 64
Ratzeburger Allee 160
D-23562 Lübeck
Tel: +49
Fax: +49
Hoffmann, P.
, Kochems , T., &
Herczeg, M.
(2008).
HyLive: Hypervideo-Authoring for Live Television.
Proceedings of EuroITV 2008-Changing Television Environments, 51-60.
Hoffmann, P.
(2007).
E-Learning: Neue Medien in der Sportausbildung.
Fechtsport, 1, 13-14.
Hoffmann, P.
, &
Herczeg, M.
(2006).
Soziale Interaktion mit Dinharazade - Kommentierung in einem interaktiven mobilen Audiosystem in Museen und Ausstellungen.
Wikiposium 2006, 156-167.
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Hoffmann, P.
, &
Herczeg, M.
(2006).
Hypervideo vs. Storytelling - Integrating Narrative Intelligence into Hypervideo.
Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, Proceedings, 37-48.
Hoffmann, P.
, Nothdruft, T.,
Melzer, A.
, &
Herczeg, M.
(2005).
Live Anaglyphic Camera Recordings: A Software System for Real-Time Recording of Stereoscopic Image-Sequences and Videos.
Proceedings of ED-MEDIA 2005, 4259-4264.
Hoffmann, P.
, &
Herczeg, M.
(2004).
Expanding the Storyline.
Museums and the Web 2004.
Hoffmann, P.
, Eggert, T.,
Hadley, L.
, &
Herczeg, M.
(2004).
Mediapark: Presenting the Media Docks Lübeck with the Digital Storytelling System Jeherazade.
Technologies for Interactive Digital Storytelling and Entertainment TIDSE 2004, 207-212.
Schön, I.
,
Hoffmann, P.
, &
Herczeg, M.
(2003).
Changes in the Production Process - for E-Learning-Systems Using the Combination of Instructional and Narrative Models.
ED-MEDIA 2003, 2674-2677.
Schön, I.
,
Hoffmann, P.
, &
Herczeg, M.
(2003).
The Combination of Instructional and Narrative Models for e-Learning.
International Conference on Technologies for Interactive Digital Storytelling and Entertainment, 176-186.
Hoffmann, P.
, &
Herczeg, M.
(2003).
Distributed Storytelling for Narrative in Spacious Areas.
TIDSE 2003, International Conference on Technologies for Interactive Digital Storytelling and Entertainment, 346-356.