Design Sprints for Media and Computer Science Education
Allgemeines
Art der Publikation: Conference Paper
Veröffentlicht auf / in: CompEd 2025: ACM Global Computing Education Conference 2025
Jahr: 2025
DOI: https://doi.org/10.1145/3736181.3747122
Autoren
Daniel Wessel
Zusammenfassung
Human-Computer Interaction is a challenging field for students because it requires integrating knowledge and skills from multiple disciplines into practical projects. One way to foster this integration in a structured manner is through five-day design sprints, originally developed by Knapp [20] for startups at Google Ventures. As this kind of design sprint covers the steps from analyzing a topic to evaluating a prototype in one week, such sprints are used to quickly develop and test ideas. The present case study shows how they can be integrated into university-level computer science education, particularly in media and computer science. The design sprints were extended by two days to introduce the sprint methodology itself and the topic of motivation design (e.g., gamification, persuasive technology). The course concept, its implementation, and a discussion including its challenges and limitations are presented. When used in computer science education, sprints can help students to enhance their competence in human-centered design.
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