David Bouck-Standen M. Sc.
Ohlei, A.
,
Bundt, L.
,
Bouck-Standen, D.
, &
Herczeg, M.
(2019).
Optimization of 3D Object Placement in Augmented Reality Settings in Museum Contexts.
Augmented Reality, Virtual Reality, and Computer Graphics : 6th International Conference, AVR 2019, Santa Maria al Bagno, Italy, June 24–27, 2019, Proceedings, Part II, 208-220.
https://doi.org/10.1007/978-3-030-25999-0_18
Bouck-Standen, D.
,
Ohlei, A.
, Höffler, S.,
Daibert, V.
,
Winkler, T.
, &
Herczeg, M.
(2018).
Reconstruction and Web-based Editing of 3D Objects from Photo and Video Footage for Ambient Learning Spaces.
International Journal On Advances in Intelligent Systems, 11, 94-108.
Ohlei, A.
,
Bouck-Standen, D.
,
Winkler, T.
, &
Herczeg, M.
(2018).
InfoGrid: Acceptance and Usability of Augmented Reality for Mobiles in Real Museum Context.
Mensch und Computer 2018 - Workshopband, 339-344.
https://doi.org/10.18420/muc2018-ws07-0460
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Ohlei, A.
,
Bouck-Standen, D.
,
Winkler, T.
, &
Herczeg, M.
(2018).
InfoGrid: An Approach for Curators to Digitally Enrich their Exhibitions.
Mensch und Computer 2018 - Workshopband, 345-352.
https://doi.org/10.18420/muc2018-ws07-0462
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Bouck-Standen, D.
,
Ohlei, A.
,
Winkler, T.
, &
Herczeg, M.
(2018).
An Approach to Auto-Enhance Semantic 3D Media for Ambient Learning Spaces.
IARIA AMBIENT 2018, 27-32.
Winkler, T.
,
Bouck-Standen, D.
, &
Herczeg, M.
(2018).
Modell für eine Lehrerevaluation zum Einsatz eines körper- und raum-bezogenen Miteinander-Lernspiels.
Mensch und Computer 2018 - Workshopband, 02.-05. September 2018, Dresden, 209-217.
https://doi.org/10.18420/muc2018-ws05-0424
Ide, M.,
Winkler, T.
, &
Bouck-Standen, D.
(2017).
ActeMotion as a Content-Oriented Learning Application in Secondary School: Media Control through Gesture Recognition as a Performative Process in Art Teaching.
EdMedia: World Conference on Educational Media and Technology. Washington, DC., 1327-1335.
Winkler, T.
,
Bouck-Standen, D.
, Ide , M.,
Ohlei, A.
, &
Herczeg, M.
(2017).
InteractiveWall 3.1 - Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens.
EdMedia: World Conference on Educational Media and Technology, 1317–1326.
Bouck-Standen, D.
,
Ohlei, A.
,
Daibert, V.
,
Winkler, T.
, &
Herczeg, M.
(2017).
NEMO Converter 3D: Reconstruction of 3D Objects from Photo and Video Footage for Ambient Learning Spaces.
AMBIENT 2017 - The Seventh International Conference on Ambient Computing, Applications, Services and Technologies, 6-11.
Winkler, T.
,
Bouck-Standen, D.
, &
Herczeg, M.
(2017).
ALS-GameCreator für be-greifbare Miteinander-Lernspiele.
Mensch und Computer 2017 - Workshopband, 1.-13. September 2017, Regensburg, 337-343.
Ohlei, A.
,
Bouck-Standen, D.
,
Winkler, T.
,
Wittmer, J.
, &
Herczeg, M.
(2017).
InfoGrid4Museum: Eine mediale Vermittlungsstrategie mittels Augmented Reality für Museen.
47. Jahrestagung der Gesellschaft für Informatik e.V. (GI).
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Bouck-Standen, D.
, Schwandt , M.,
Winkler, T.
, &
Herczeg, M.
(2016).
ELBlocks - An Interactive Semantic Learning Platform for Tangibles.
Mensch und Computer 2016 - Workshopband.
https://doi.org/10.18420/muc2016-ws10-0002
Bouck-Standen, D.
,
Cassens, J.
, &
Herczeg, M.
(2012).
Lazy Disclosure - Mixing Cloud and Local Storage.
I2CS: 12th International Conference on Innovative Internet Community Systems, Trondheim, Norway. Lecture Notes in Informatics (LNI) - Proceedings ; 204, 155-164.