On the role of User Experience in Mission- or Safety-Critical Systems Mentler, T. , & Herczeg, M. (2016)On the role of User Experience in Mission- or Safety-Critical SystemsMensch und Computer 2016 - Workshopband. https://doi.org/10.18420/muc2016-ws01-0001Zitieren
ELBlocks - An Interactive Semantic Learning Platform for Tangibles Bouck-Standen, D. , Schwandt , M. , Winkler, T. , & Herczeg, M. (2016)ELBlocks - An Interactive Semantic Learning Platform for TangiblesMensch und Computer 2016 - Workshopband. https://doi.org/10.18420/muc2016-ws10-0002Zitieren
Smartglasses for the Triage of Casualties and the Identification of Hazardous Materials: How Smartglasses can help Emergency Medical Services Managing Challenging Rescue Missions Berndt, H. , Mentler, T. , & Herczeg, M. (2016)Smartglasses for the Triage of Casualties and the Identification of Hazardous Materials: How Smartglasses can help Emergency Medical Services Managing Challenging Rescue Missionsi-com, 15, 145-153. https://doi.org/10.1515/icom-2016-0024Zitieren
Photo-enriched Documentation during Surgeries with Google Glass: An Exploration Usability Study in a Department of Paediatric Surgery Mentler, T. , Kappel, J. , Wünsch, L. , & Herczeg, M. (2016)Photo-enriched Documentation during Surgeries with Google Glass: An Exploration Usability Study in a Department of Paediatric Surgeryi-com, 15, 171-178. https://doi.org/10.1515/icom-2016-0017Zitieren
Designing tablet Computers for the Elderly - A User-Centered Design Approach Jochems, N. (2016)Designing tablet Computers for the Elderly - A User-Centered Design ApproachITAP 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, 42-51. https://doi.org/10.1007/978-3-319-39943-0_5Zitieren
Special Issue Design for Aging, i-com Journal of Interactive Media (2016)Special Issue Design for Aging, i-com Journal of Interactive Media . Zitieren
Design for Responsibility: Automatisierung für Kompetenz und Verantwortung Herczeg, M. (2016)Design for Responsibility: Automatisierung für Kompetenz und VerantwortungZitieren
A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) Education Berta, R. , Bellotti, F. , van der Spek, E. , & Winkler, T. (2016)A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) Education Springer. https://doi.org/doi:10.1007/978-981-4560-52-8_32-1Zitieren
Herausforderungen und Lösungsansätze für die Gebrauchstauglichkeit interaktiver Datenbrillen in der prä- und innerklinischen Versorgung Mentler, T. , & Herczeg, M. (2016)Herausforderungen und Lösungsansätze für die Gebrauchstauglichkeit interaktiver Datenbrillen in der prä- und innerklinischen VersorgungGesellschaft für Arbeitswissenschaft e.V. (Hrsg.). Bericht zum 62. Arbeitswissenschaftlichen Kongress vom 2. – 4. März 2016, RWTH Aachen University, Institut für Arbeitswissenschaft (IAW). Zitieren
Optical Head-Mounted Displays in Mass Casualty Incidents: Keeping an Eye on Patients and Hazardous Materials Berndt, H. , Mentler, T. , & Herczeg, M. (2016)Optical Head-Mounted Displays in Mass Casualty Incidents: Keeping an Eye on Patients and Hazardous MaterialsInternational Journal of Information Systems for Crisis Response and Management (IJISCRAM), 7. https://doi.org/10.4018/IJISCRAM.2015070101Zitieren