
ALS
Ambient Learning Spaces
Zeitraum: Seit Januar 2008 bis September 2021
Menschen werden in Zukunft nicht nur über Tastatur und Bildschirm, sondern mit ihrem gesamten Körper zu einem digital angereicherten räumlichen Umfeld in Bezug stehen. Am Körper getragene Computersysteme wie Smartwatches, intelligenter Schmuck und interaktive Kleidungsstücke, mobile Geräte wie Smartphones oder Tablets, digital angereicherte Alltagsobjekte sowie auch intelligente und reaktive Räume oder Rauminstallationen werden auch unsere Lernräume radikal verändern. Eine Schlüsselrolle spielt dabei die systemübergreifende, internet-basierte Vernetzung von Applikationen mit spezifischem Körper- und Raumbezug.
In dem von der Deutschen Forschungsgemeinschaft (DFG) geförderten Forschungsprojekt Ambient Learning Spaces (ALS) wurden neue Systemmodelle, mediendidaktische Methoden und prototypische Systeme entwickelt, erprobt und evaluiert. In systematischer Weise werden der Umgang und das Verhalten von vor allem Kindern und Jugendlichen mit neuesten körper- und raumbezogenen Medientechnologien untersucht und neue Konzepte für die Vermittlung dieser wichtigen Kompetenzen für die Zukunft entwickelt. Pilotmodelle und Evaluationen fanden an Schulen, in Museen, in Biotopen und im städtischen Raum statt.
Beginnend im Jahr 2008 wurde von der DFG die Grundlagenforschung im Rahmen des Projekts Ambient Learning Spaces (ALS) am IMIS der Universität zu Lübeck gefördert. Von 2016 bis 2021 förderte die DFG als Nachfolgeprojekt ein sogenanntes Erkenntnistransferprojekt gleichen Namens. Das Erkenntnistransferprojekt diente dazu, die wissenschaftlichen Erkenntnisse des vorhergehenden Grundlagenforschungsprojekts im Rahmen real genutzter prototypischer Anwendungen in Schulen und Museen in den laufenden praktischen Betrieb umzusetzen und hinsichtlich der Praxis- und Gebrauchstauglichkeit weiter zu optimieren. Installationen und Feldstudien zu ALS wurden im Kontext des alltägliches Einsatzes der ALS-Lernapplikationen in Schulen und Museen realisiert.
Ambient Learning Spaces Videos
TextToPreventDrupalStrip Was ist ALS (Ambient Learning Spaces)? | Deutsch.
TextToPreventDrupalStrip What is ALS (Ambient Learning Spaces)? | English.
Selected Publications
- Herczeg M. (2021).
Education in the Digital Age: A Driving Force or a Lost Place.
i-com, 20(3), pp. 263-277.
DOI
Download - Herczeg, M. , Ohlei, A. , Schuhmacher, T. & Willer, L. (2021).
Context and Size Matters - Integrated Ambient Learning Spaces from Mobile to Immersive Media
Proceedings of ICERI2021 Conference, pp. 3945-3955.
DOI
Download - Winkler, T., Scharf, F. & Herczeg, M. (2014).
Ambiente Lernräume - Ambient Learning Spaces.
Informatik Spektrum, Sonderheft: Interaction Beyond the Desktop, 37, pp. 445-448.
DOI
Download - Winkler, T., Scharf, F. , Hahn, C & Herczeg, M. (2011).
Ambient Learning Spaces.
Méndez-Vilas, A. (Ed.): Education in a Technological World: Communicating Current and Emerging Research and Technological Efforts. Badajoz, Spain: Formatex Research Center, 2011, pp. 56-67.
ISBN: 978-84-939843-3-5.
Download
Sitemap
Projektförderer
Projektpartner
- Museum für Natur und Umwelt Lübeck
- Buddenbrook-Haus
- Günter Grass-Haus Lübeck
- Carl-Jacob-Burckhardt-Gymnasium Lübeck
- Geschwister-Prenski-Schule Lübeck
- Hanse-Schule Lübeck
Projektleitung
Projektbeteiligte
Projektpublikationen
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Ambient Learning Spaces: Systemic Learning in Physical-Digital Interactive Spaces
Herczeg, M. , Ohlei, A. , Schumacher, T. , & Winkler, T. (2021).
Ambient Learning Spaces: Systemic Learning in Physical-Digital Interactive Spaces. In Algorithmic and Aesthetic Literacy: Emerging Transdisciplinary Explorations for the Digital Age (pp. 97-115). Verl. Barbara Budrich. https://doi.org/10.3224/84742428.06
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Ambient Learning Spaces
Winkler, T. , Scharf, F. , Hahn, C. , & Herczeg, M. (2011).
Ambient Learning Spaces. Formatex Research Center. -
Ambient Learning Spaces for School Education
Herczeg, M. , Winkler, T. , & Ohlei, A. (2019).
Ambient Learning Spaces for School Education. Proceedings of ICERI2019 Conference, 11th-13th November 2019, Seville, Spain, 5116-5125. https://doi.org/10.21125/iceri.2019.1240
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Ambiente Lernräume - Ambient Learning Spaces
Winkler, T. , Scharf, F. , & Herczeg, M. (2014).
Ambiente Lernräume - Ambient Learning Spaces. Informatik Spektrum, Sonderheft: Interaction Beyond the Desktop, 37, 445-448. https://doi.org/10.1007/s00287-014-0817-1 -
Ambient Learning Spaces: The Role of Distributed Knowledge Media Management Systems for Computer-Supported Teaching and Learning
Herczeg, M. (2023).
Ambient Learning Spaces: The Role of Distributed Knowledge Media Management Systems for Computer-Supported Teaching and Learning. Proceedings of INTED 2023, 820-830. https://doi.org/10.21125/inted.2023.0258
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Ambient Learning Spaces: Chances and Challenges of Interactive Knowledge Media Platforms for Schools and Museums
Herczeg, M. (2022).
Ambient Learning Spaces: Chances and Challenges of Interactive Knowledge Media Platforms for Schools and Museums. ICERI 2022 Proceedings : 15th annual International Conference of Education, Research and Innovation Seville (Spain). 7th - 9th of November, 2022, 2378-2388.
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Context and Size Matters - Integrated Ambient Learning Spaces from Mobile to Immersive Media
Herczeg, M. , Ohlei, A. , Schumacher, T. , & Willer, L. (2021).
Context and Size Matters - Integrated Ambient Learning Spaces from Mobile to Immersive Media. Proceedings of ICERI2021 Conference, 3945-3955. https://doi.org/10.21125/iceri.2021.0939
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Ambient Learning Spaces: Discover, Explore and Understand Semantic Correlations
Herczeg, M. , Schumacher, T. , & Ohlei, A. (2020).
Ambient Learning Spaces: Discover, Explore and Understand Semantic Correlations. Proceedings of ICERI2020 Conference 9th-10th November 2020, 7990-7999. https://doi.org/10.21125/iceri.2020.1771
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Ambient Learning Spaces - Constructing Timelines through Distributed Collaborative Learning
Herczeg, M. , Ohlei, A. , Reins, T. , & Schumacher, T. (2021).
Ambient Learning Spaces - Constructing Timelines through Distributed Collaborative Learning. Proceedings of ICERI2021 Conference, 3972-3981. https://doi.org/10.21125/iceri.2021.0942
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Ambient Learning Spaces: A Connecting Link between Digital Technologies and Computer-supported Pedagogy
Herczeg, M. , Ohlei, A. , & Schumacher, T. (2021).
Ambient Learning Spaces: A Connecting Link between Digital Technologies and Computer-supported Pedagogy. Proceedings of INTED2021 Conference 8th-9th March 2021, 6011-6021. https://doi.org/10.21125/inted.2021.1201
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InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes
Winkler, T. , Ide , M., & Herczeg, M. (2012).
InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes. Proceedings of Society for Information Technology & Teacher Education International Conference (SITE 2012), 3133-3140. -
Die Interactive School Wall – eine be-greifbare Schnittstelle zum Network Environment for Multimedia Objects
Winkler, T. , Cassens, J. , Abraham , M., & Herczeg, M. (2010).
Die Interactive School Wall – eine be-greifbare Schnittstelle zum Network Environment for Multimedia Objects. Workshop-Proceedings der Tagung Mensch & Computer 2010: Interaktive Kulturen, 177-178. -
InteractiveWall 3.1 - Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens
Winkler, T. , Bouck-Standen, D. , Ide , M., Ohlei, A. , & Herczeg, M. (2017).
InteractiveWall 3.1 - Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens. EdMedia: World Conference on Educational Media and Technology, 1317–1326. -
Ambient Learning Spaces: BYOD, Explore and Solve in Physical Contexts
Herczeg, M. , Ohlei, A. , & Schumacher, T. (2020).
Ambient Learning Spaces: BYOD, Explore and Solve in Physical Contexts. Proceedings of ICERI2020 Conference 9th-10th November 2020, 7979-7989. https://doi.org/10.21125/iceri.2020.1770
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InfoGrid4Museum: Eine mediale Vermittlungsstrategie mittels Augmented Reality für Museen
Ohlei, A. , Bouck-Standen, D. , Winkler, T. , Wittmer, J. , & Herczeg, M. (2017).
InfoGrid4Museum: Eine mediale Vermittlungsstrategie mittels Augmented Reality für Museen. 47. Jahrestagung der Gesellschaft für Informatik e.V. (GI).
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InfoGrid: An Approach for Curators to Digitally Enrich their Exhibitions
Ohlei, A. , Bouck-Standen, D. , Winkler, T. , & Herczeg, M. (2018).
InfoGrid: An Approach for Curators to Digitally Enrich their Exhibitions. Mensch und Computer 2018 - Workshopband, 345-352. https://doi.org/10.18420/muc2018-ws07-0462
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InfoGrid: Acceptance and Usability of Augmented Reality for Mobiles in Real Museum Context
Ohlei, A. , Bouck-Standen, D. , Winkler, T. , & Herczeg, M. (2018).
InfoGrid: Acceptance and Usability of Augmented Reality for Mobiles in Real Museum Context. Mensch und Computer 2018 - Workshopband, 339-344. https://doi.org/10.18420/muc2018-ws07-0460
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An Augmented Reality Tour Creator for Museums with Dynamic Asset Collections
Ohlei, A. , Schumacher, T. , & Herczeg, M. (2020).
An Augmented Reality Tour Creator for Museums with Dynamic Asset Collections. In Augmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference (pp. 15-31). Springer. https://doi.org/10.1007/978-3-030-58468-9 -
An Analytics System for the Evaluation of Interactions of Museum Visitors in Augmented Reality Tours
Ohlei, A. , Schumacher, T. , & Herczeg, M. (2020).
An Analytics System for the Evaluation of Interactions of Museum Visitors in Augmented Reality Tours. Mensch und Computer 2020, Workshop on Virtual and Augmented Reality in Everyday Context (VARECo). https://doi.org/10.18420/muc2020-ws122-270
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The Mobile Learning Exploration System (MoLES) in Semantically Modeled Ambient Learning Spaces
Winkler, T. , & Herczeg, M. (2013).
The Mobile Learning Exploration System (MoLES) in Semantically Modeled Ambient Learning Spaces. IDC ’13 Proceedings of the 12th International Conference on Interaction Design and Children, 348-351. https://doi.org/10.1145/2485760.2485829 -
Mobile Co-operative Game-based Learning with Moles: Time Travelers in Medieval Ages
Winkler, T. , Ide-Schöning, M., & Herczeg, M. (2008).
Mobile Co-operative Game-based Learning with Moles: Time Travelers in Medieval Ages. Proceedings of SITE 2008, 3441-3449. -
Moles: Mobile Learning Exploration System für erlebnisorientiertes Handeln und Lernen im Kontext
Winkler, T. , Günther, S. , Herczeg, M. , Lob, S., Kotewicz, T., Kosicki, N., & Busch, A. (2008).
Moles: Mobile Learning Exploration System für erlebnisorientiertes Handeln und Lernen im Kontext. Mensch & Computer 2008. Viel Mehr Interaktion, 267-276. -
The Moles and Mini Moles Software System: Bridging the GAP between Indoor and Outdoor Learning
Melzer, A. , Hadley, L. , Glasemann, M. , & Herczeg, M. (2006).
The Moles and Mini Moles Software System: Bridging the GAP between Indoor and Outdoor Learning. Proceedings of Mobile Learning 2006, 73-80. -
Using the Moles and Mini Moles Software System to Bridge the GAP between Indoor and Outdoor Learning
Melzer, A. , Hadley, L. , Glasemann, M. , & Herczeg, M. (2006).
Using the Moles and Mini Moles Software System to Bridge the GAP between Indoor and Outdoor Learning. IADIS International Journal on WWW/Internet, 4, 46-58. -
Using Iterative Design and Development for Mobile Learning Systems in School Projects
Melzer, A. , Hadley, L. , Glasemann, M. , Werner , S., Winkler, T. , & Herczeg, M. (2007).
Using Iterative Design and Development for Mobile Learning Systems in School Projects. Proceedings of ICEC CELDA 2007, 65-72. -
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NEMO Converter 3D: Reconstruction of 3D Objects from Photo and Video Footage for Ambient Learning Spaces
Bouck-Standen, D. , Ohlei, A. , Daibert, V. , Winkler, T. , & Herczeg, M. (2017).
NEMO Converter 3D: Reconstruction of 3D Objects from Photo and Video Footage for Ambient Learning Spaces. AMBIENT 2017 - The Seventh International Conference on Ambient Computing, Applications, Services and Technologies, 6-11. -
Reconstruction and Web-based Editing of 3D Objects from Photo and Video Footage for Ambient Learning Spaces
Bouck-Standen, D. , Ohlei, A. , Höffler, S., Daibert, V. , Winkler, T. , & Herczeg, M. (2018).
Reconstruction and Web-based Editing of 3D Objects from Photo and Video Footage for Ambient Learning Spaces. International Journal On Advances in Intelligent Systems, 11, 94-108. -
An Approach to Auto-Enhance Semantic 3D Media for Ambient Learning Spaces
Bouck-Standen, D. , Ohlei, A. , Winkler, T. , & Herczeg, M. (2018).
An Approach to Auto-Enhance Semantic 3D Media for Ambient Learning Spaces. IARIA AMBIENT 2018, 27-32. -
The Use of Hypervideo in Teacher Education
Winkler, T. , Ide, M., & Herczeg, M. (2013).
The Use of Hypervideo in Teacher Education. AUCEi 2013. https://doi.org/10.13140/2.1.3728.9765 -
VideoEdit: an easy-to-use web-based Video Creation Tool for the Classroom
Ohlei, A. , Schumacher, T. , & Herczeg, M. (2021).
VideoEdit: an easy-to-use web-based Video Creation Tool for the Classroom. Proceedings of INTED2021 Conference 8th-9th March 2021, 6076-6085. https://doi.org/10.21125/inted.2021.1216
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Mixed Reality Learning
Herczeg, M. (2012).
Mixed Reality Learning. In Encyclopedia of the Sciences of Learning (pp. 2284-2287). Springer US. https://doi.org/10.1007/978-1-4419-1428-6_183 -
Cross-Device Interaction : Definition, Taxonomy and Application
Scharf, F. , Wolters, C. , Herczeg, M. , & Cassens, J. (2013).
Cross-Device Interaction : Definition, Taxonomy and Application. AMBIENT 2013 : The Third International Conference on Ambient Computing, Applications, Services and Technologies, 35-41. -
ActeMotion as a Content-Oriented Learning Application in Secondary School: Media Control through Gesture Recognition as a Performative Process in Art Teaching
Ide, M., Winkler, T. , & Bouck-Standen, D. (2017).
ActeMotion as a Content-Oriented Learning Application in Secondary School: Media Control through Gesture Recognition as a Performative Process in Art Teaching. EdMedia: World Conference on Educational Media and Technology. Washington, DC., 1327-1335.