Dr. phil. Thomas Winkler Dipl.-Design., Dipl.-Päd.
Herczeg, M.,
Ohlei, A.,
Schumacher, T., &
Winkler, T.
(2021).
Ambient Learning Spaces: Systemic Learning in Physical-Digital Interactive Spaces.
In
Algorithmic and Aesthetic Literacy: Emerging Transdisciplinary Explorations for the Digital Age (pp. 97-115).
Verl. Barbara Budrich.
https://doi.org/10.3224/84742428.06
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Herczeg, M.,
Winkler, T., &
Ohlei, A.
(2019).
Ambient Learning Spaces for School Education.
Proceedings of ICERI2019 Conference, 11th-13th November 2019, Seville, Spain, 5116-5125.
https://doi.org/10.21125/iceri.2019.1240
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Winkler, T.,
Akyildiz, D., &
Herczeg, M.
(2019).
SpelLit: A Collaborative Body- and Space-Related Interactive Learning Game for School Children to acquire Reading and Writing Skills.
EdMedia + Innovative Learning, 63-71.
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Winkler, T.,
Ohlei, A., Ide, M., &
Herczeg, M.
(2019).
Creating Augmented Realities in the Context of Lessons in Secondary Schools.
EdMedia + Innovative Learning, 230-247.
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Ohlei, A.,
Bouck-Standen, D.,
Winkler, T., &
Herczeg, M.
(2018).
InfoGrid: An Approach for Curators to Digitally Enrich their Exhibitions.
Mensch und Computer 2018 - Workshopband, 345-352.
https://doi.org/10.18420/muc2018-ws07-0462
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Ohlei, A.,
Bouck-Standen, D.,
Winkler, T., &
Herczeg, M.
(2018).
InfoGrid: Acceptance and Usability of Augmented Reality for Mobiles in Real Museum Context.
Mensch und Computer 2018 - Workshopband, 339-344.
https://doi.org/20.500.12116/16896
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Ohlei, A.,
Winkler, T.,
Wessel, D., &
Herczeg, M.
(2018).
Evaluation of Direct Manipulation Methods in Augmented Reality Environments using Google Glass..
ISMAR, 266-269.
https://doi.org/10.1109/ISMAR-Adjunct.2018.00083
Bouck-Standen, D.,
Ohlei, A., Höffler, S.,
Daibert, V.,
Winkler, T., &
Herczeg, M.
(2018).
Reconstruction and Web-based Editing of 3D Objects from Photo and Video Footage for Ambient Learning Spaces.
International Journal On Advances in Intelligent Systems, 11, 94-108.
Bouck-Standen, D.,
Ohlei, A.,
Winkler, T., &
Herczeg, M.
(2018).
An Approach to Auto-Enhance Semantic 3D Media for Ambient Learning Spaces.
IARIA AMBIENT 2018, 27 to 32.
Kammer, D., Keck, M., Rassmy, B., Fröhlich, T., &
Winkler, T.
(2018).
11. Workshop Be-greifbare Interaktion.
Mensch und Computer 2018 - Workshopband, 02.-05. September 2018, Dresden, 151-156.
https://doi.org/10.18420/muc2018-ws05-0174
Winkler, T.,
Bouck-Standen, D., &
Herczeg, M.
(2018).
Modell für eine Lehrerevaluation zum Einsatz eines körper- und raum-bezogenen Miteinander-Lernspiels.
Mensch und Computer 2018 - Workshopband, 02.-05. September 2018, Dresden, 209-217.
https://doi.org/10.18420/muc2018-ws05-0424
Ohlei, A.,
Bouck-Standen, D.,
Winkler, T.,
Wittmer, J., &
Herczeg, M.
(2017).
InfoGrid4Museum: Eine mediale Vermittlungsstrategie mittels Augmented Reality für Museen.
47. Jahrestagung der Gesellschaft für Informatik e.V. (GI).
Publikation herunterladen
Bouck-Standen, D.,
Ohlei, A.,
Daibert, V., &
Winkler, T.
(2017).
NEMO Converter 3D: Reconstruction of 3D Objects from Photo and Video Footage for Ambient Learning Spaces.
AMBIENT 2017 - The Seventh International Conference on Ambient Computing, Applications, Services and Technologies, 6-11.
Ide, M.,
Winkler, T., &
Bouck-Standen, D.
(2017).
ActeMotion as a Content-Oriented Learning Application in Secondary School: Media Control through Gesture Recognition as a Performative Process in Art Teaching.
EdMedia: World Conference on Educational Media and Technology. Washington, DC., 1327-1335.
Winkler, T.,
Bouck-Standen, D., Ide , M.,
Ohlei, A., &
Herczeg, M.
(2017).
InteractiveWall 3.1 - Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens.
EdMedia: World Conference on Educational Media and Technology, 1317–1326.
Winkler, T.,
Bouck-Standen, D., &
Herczeg, M.
(2017).
ALS-GameCreator für be-greifbare Miteinander-Lernspiele.
Mensch und Computer 2017 - Workshopband, 1.-13. September 2017, Regensburg, 337-343.
Bouck-Standen, D., Schwandt , M.,
Winkler, T., &
Herczeg, M.
(2016).
ELBlocks - An Interactive Semantic Learning Platform for Tangibles.
Mensch und Computer 2016 - Workshopband.
Berta, R., Bellotti, F., van der Spek, E., &
Winkler, T.
(2016).
A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) Education.
Springer.
https://doi.org/doi:10.1007/978-981-4560-52-8_32-1
Winkler, T.,
Stahl, J.,
Jahn, G., &
Herczeg, M.
(2015).
SpelLit 3.0 - Ein mobiles Miteinander-Lernspiel zum Erwerb der Schriftsprache.
Mensch und Computer 2015, Workshopband, 543-550.
Winkler, T.,
Scharf, F.,
Hahn, C.,
Wolters, C., &
Herczeg, M.
(2014).
Tangicons: Ein be-greifbares Lernspiel mit kognitiven, motorischen und sozialen Aktivitäten.
i-com : Zeitschrift für interaktive und kooperative Medien, 13, 47-56.
https://doi.org/DOI: 10.1515/icom-2014-0020
Winkler, T.,
Scharf, F., &
Herczeg, M.
(2014).
Ambiente Lernräume - Ambient Learning Spaces.
Informatik Spektrum, Sonderheft: Interaction Beyond the Desktop, 37, 445-448.
https://doi.org/10.1007/s00287-014-0817-1
Winkler, T., Ide , M.,
Hahn, C., &
Herczeg, M.
(2014).
InteractiveSchoolWall: A Digitally Enriched Learning Environment for Systemic-Constructive Informal Learning Processes at School.
Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2014 EdMedia, 2527-2537.
Winkler, T.,
Scharf, F., &
Herczeg, M.
(2013).
SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und Schreiben.
Workshopband Mensch & Computer 2013, 179-184.
Winkler, T., Ide, M., &
Herczeg, M.
(2013).
The Use of Hypervideo in Teacher Education.
AUCEi 2013.
Winkler, T., &
Herczeg, M.
(2013).
The Mobile Learning Exploration System (MoLES) in Semantically Modeled Ambient Learning Spaces.
IDC ’13 Proceedings of the 12th International Conference on Interaction Design and Children, 348-351.
https://doi.org/10.1145/2485760.2485829
Hahn, C.,
Wolters, C.,
Winkler, T., &
Herczeg, M.
(2012).
Programmieren im Vorschulalter mit Hilfe von Tangicons.
Mensch & Computer 2012 - Workshopband: interaktiv informiert - allgegenwärtig und allumfassend!?, 135-140.
Scharf, F.,
Winkler, T.,
Hahn, C.,
Wolters, C., &
Herczeg, M.
(2012).
Tangicons 3.0: An Educational Non-Competitive Collaborative Game.
IDC ’12 Proceedings of the 11th International Conference on Interaction Design and Children, 144-151.
https://doi.org/10.1145/2307096.2307113
Winkler, T., Ide , M., &
Herczeg, M.
(2012).
InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes.
Proceedings of Society for Information Technology & Teacher Education International Conference (SITE 2012), 3133-3140.
Winkler, T.,
Scharf, F.,
Hahn, C., &
Herczeg, M.
(2011).
Ambient Learning Spaces.
Formatex Research Center.
Winkler, T.,
Scharf, F., Peters, J., &
Herczeg, M.
(2011).
Tangicons - Programmieren im Kindergarten.
Workshop-Proceedings der Tagung Mensch & Computer 2011 - überMEDIEN ÜBERmorgen, 23-24.
Winkler, T., Ide , M., &
Herczeg, M.
(2011).
YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher Education.
Proceedings of Society for Information Technology & Teacher Education International Conference (SITE), 3517-3524.
Scharf, F.,
Günther, S.,
Winkler, T., &
Herczeg, M.
(2010).
SpelLit: Development of a Multi-Touch Application to Foster Literacy Skills at Elementary Schools.
Proceedings of IEEE Frontiers in Education Conference 2010, Arlington, Virginia, October 27-30, 2010, Session T4D-1-6.
https://doi.org/10.1109/FIE.2010.5673353
Winkler, T.,
Cassens, J., Abraham , M., &
Herczeg, M.
(2010).
Die Interactive School Wall – eine be-greifbare Schnittstelle zum Network Environment for Multimedia Objects.
Workshop-Proceedings der Tagung Mensch & Computer 2010: Interaktive Kulturen, 177-178.
Winkler, T., & Ide , M.
(2010).
Ästhetisch-informatische Medien im Kindergarten.
Klett-Kallmeyer.
Winkler, T., Ide, M., &
Herczeg, M.
(2010).
Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes.
AACE.
Winkler, T., Ide, M., &
Herczeg, M.
(2010).
Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes.
Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (SITE), 3038-3045.
Feldner, B.,
Günther, S.,
Schmitt, F.,
Winkler, T., &
Herczeg, M.
(2009).
A Dolphin Is a Dolphin Is a Dolphin? Multimedia Enriched Learning Objects in NEMO.
9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009 ; 15 - 17 July, 2009, Riga, Latvia ; proceedings, 29 - 31.
https://doi.org/10.1109/ICALT.2009.35
Ide, M., &
Winkler, T.
(2009).
Lernen mit körper- und raumbezogenen digitalen Medien - Wie Kommunizieren und Interagieren in sog. „gemischten Realitäten“ Lernen verändert.
Athena Verlag.
Günther, S.,
Winkler, T., &
Herczeg, M.
(2009).
Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online Forums.
Proceedings of SITE 2009, 2803-2806.