Dr. phil. Thomas Winkler Dipl.-Design., Dipl.-Päd.
Herczeg, M.
,
Ohlei, A.
,
Schumacher, T.
, &
Winkler, T.
(2021).
Ambient Learning Spaces: Systemic Learning in Physical-Digital Interactive Spaces.
In
Algorithmic and Aesthetic Literacy: Emerging Transdisciplinary Explorations for the Digital Age (pp. 97-115).
Verl. Barbara Budrich.
https://doi.org/10.3224/84742428.06
Publikation herunterladen
Winkler, T.
,
Ohlei, A.
, Ide, M., &
Herczeg, M.
(2019).
Creating Augmented Realities in the Context of Lessons in Secondary Schools.
EdMedia + Innovative Learning, 230-247.
Publikation herunterladen
Winkler, T.
,
Akyildiz, D.
, &
Herczeg, M.
(2019).
SpelLit: A Collaborative Body- and Space-Related Interactive Learning Game for School Children to acquire Reading and Writing Skills.
EdMedia + Innovative Learning, 63-71.
Publikation herunterladen
Herczeg, M.
,
Winkler, T.
, &
Ohlei, A.
(2019).
Ambient Learning Spaces for School Education.
Proceedings of ICERI2019 Conference, 11th-13th November 2019, Seville, Spain, 5116-5125.
https://doi.org/10.21125/iceri.2019.1240
Publikation herunterladen
Bouck-Standen, D.
,
Ohlei, A.
, Höffler, S.,
Daibert, V.
,
Winkler, T.
, &
Herczeg, M.
(2018).
Reconstruction and Web-based Editing of 3D Objects from Photo and Video Footage for Ambient Learning Spaces.
International Journal On Advances in Intelligent Systems, 11, 94-108.
Ohlei, A.
,
Bouck-Standen, D.
,
Winkler, T.
, &
Herczeg, M.
(2018).
InfoGrid: Acceptance and Usability of Augmented Reality for Mobiles in Real Museum Context.
Mensch und Computer 2018 - Workshopband, 339-344.
https://doi.org/10.18420/muc2018-ws07-0460
Publikation herunterladen
Ohlei, A.
,
Bouck-Standen, D.
,
Winkler, T.
, &
Herczeg, M.
(2018).
InfoGrid: An Approach for Curators to Digitally Enrich their Exhibitions.
Mensch und Computer 2018 - Workshopband, 345-352.
https://doi.org/10.18420/muc2018-ws07-0462
Publikation herunterladen
Bouck-Standen, D.
,
Ohlei, A.
,
Winkler, T.
, &
Herczeg, M.
(2018).
An Approach to Auto-Enhance Semantic 3D Media for Ambient Learning Spaces.
IARIA AMBIENT 2018, 27-32.
Ohlei, A.
,
Winkler, T.
,
Wessel, D.
, &
Herczeg, M.
(2018).
Evaluation of Direct Manipulation Methods in Augmented Reality Environments using Google Glass..
ISMAR, 266-269.
https://doi.org/10.1109/ISMAR-Adjunct.2018.00083
Winkler, T.
,
Bouck-Standen, D.
, &
Herczeg, M.
(2018).
Modell für eine Lehrerevaluation zum Einsatz eines körper- und raum-bezogenen Miteinander-Lernspiels.
Mensch und Computer 2018 - Workshopband, 02.-05. September 2018, Dresden, 209-217.
https://doi.org/10.18420/muc2018-ws05-0424
Kammer, D., Keck, M., Rassmy, B., Fröhlich, T., &
Winkler, T.
(2018).
11. Workshop Be-greifbare Interaktion.
Mensch und Computer 2018 - Workshopband, 02.-05. September 2018, Dresden, 151-156.
https://doi.org/10.18420/muc2018-ws05-0174
Ohlei, A.
,
Bouck-Standen, D.
,
Winkler, T.
,
Wittmer, J.
, &
Herczeg, M.
(2017).
InfoGrid4Museum: Eine mediale Vermittlungsstrategie mittels Augmented Reality für Museen.
47. Jahrestagung der Gesellschaft für Informatik e.V. (GI).
Publikation herunterladen
Winkler, T.
,
Bouck-Standen, D.
, &
Herczeg, M.
(2017).
ALS-GameCreator für be-greifbare Miteinander-Lernspiele.
Mensch und Computer 2017 - Workshopband, 1.-13. September 2017, Regensburg, 337-343.
Bouck-Standen, D.
,
Ohlei, A.
,
Daibert, V.
,
Winkler, T.
, &
Herczeg, M.
(2017).
NEMO Converter 3D: Reconstruction of 3D Objects from Photo and Video Footage for Ambient Learning Spaces.
AMBIENT 2017 - The Seventh International Conference on Ambient Computing, Applications, Services and Technologies, 6-11.
Winkler, T.
,
Bouck-Standen, D.
, Ide , M.,
Ohlei, A.
, &
Herczeg, M.
(2017).
InteractiveWall 3.1 - Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens.
EdMedia: World Conference on Educational Media and Technology, 1317–1326.
Ide, M.,
Winkler, T.
, &
Bouck-Standen, D.
(2017).
ActeMotion as a Content-Oriented Learning Application in Secondary School: Media Control through Gesture Recognition as a Performative Process in Art Teaching.
EdMedia: World Conference on Educational Media and Technology. Washington, DC., 1327-1335.
Bouck-Standen, D.
, Schwandt , M.,
Winkler, T.
, &
Herczeg, M.
(2016).
ELBlocks - An Interactive Semantic Learning Platform for Tangibles.
Mensch und Computer 2016 - Workshopband.
https://doi.org/10.18420/muc2016-ws10-0002
Berta, R., Bellotti, F., van der Spek, E., &
Winkler, T.
(2016).
A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) Education.
Springer.
https://doi.org/doi:10.1007/978-981-4560-52-8_32-1
Winkler, T.
,
Stahl, J.
,
Jahn, G.
, &
Herczeg, M.
(2015).
SpelLit 3.0 - Ein mobiles Miteinander-Lernspiel zum Erwerb der Schriftsprache.
Mensch und Computer 2015, Workshopband, 543-550.
Winkler, T.
,
Scharf, F.
,
Hahn, C.
,
Wolters, C.
, &
Herczeg, M.
(2014).
Tangicons: Ein be-greifbares Lernspiel mit kognitiven, motorischen und sozialen Aktivitäten.
i-com : Zeitschrift für interaktive und kooperative Medien, 13, 47-56.
https://doi.org/DOI: 10.1515/icom-2014-0020
Winkler, T.
, Ide , M.,
Hahn, C.
, &
Herczeg, M.
(2014).
InteractiveSchoolWall: A Digitally Enriched Learning Environment for Systemic-Constructive Informal Learning Processes at School.
Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2014 EdMedia, 2527-2537.
Winkler, T.
,
Scharf, F.
, &
Herczeg, M.
(2014).
Ambiente Lernräume - Ambient Learning Spaces.
Informatik Spektrum, Sonderheft: Interaction Beyond the Desktop, 37, 445-448.
https://doi.org/10.1007/s00287-014-0817-1
Winkler, T.
, &
Herczeg, M.
(2013).
The Mobile Learning Exploration System (MoLES) in Semantically Modeled Ambient Learning Spaces.
IDC ’13 Proceedings of the 12th International Conference on Interaction Design and Children, 348-351.
https://doi.org/10.1145/2485760.2485829
Winkler, T.
,
Scharf, F.
, &
Herczeg, M.
(2013).
SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und Schreiben.
Workshopband Mensch & Computer 2013, 179-184.
Winkler, T.
, Ide, M., &
Herczeg, M.
(2013).
The Use of Hypervideo in Teacher Education.
AUCEi 2013.
https://doi.org/10.13140/2.1.3728.9765
Ide , M., &
Winkler, T.
(2012).
Hypervideo - Neue ästhetische Projekte in Web 2.0.
Kopaed.
Winkler, T.
, Ide , M., &
Herczeg, M.
(2012).
InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes.
Proceedings of Society for Information Technology & Teacher Education International Conference (SITE 2012), 3133-3140.
Winkler, T.
,
Cassens, J.
, &
Herczeg, M.
(2012).
Kooperativ lernen mit multimedialen Objekten und körper- und raumbezogenen Schnittstellen.
transcript Verlag.
https://doi.org/10.1515/transcript.9783839420058.305
Publikation herunterladen
Hahn, C.
,
Wolters, C.
,
Winkler, T.
, &
Herczeg, M.
(2012).
Programmieren im Vorschulalter mit Hilfe von Tangicons.
Mensch & Computer 2012 - Workshopband: interaktiv informiert - allgegenwärtig und allumfassend!?, 135-140.
Scharf, F.
,
Winkler, T.
,
Hahn, C.
,
Wolters, C.
, &
Herczeg, M.
(2012).
Tangicons 3.0: An Educational Non-Competitive Collaborative Game.
IDC ’12 Proceedings of the 11th International Conference on Interaction Design and Children, 144-151.
https://doi.org/10.1145/2307096.2307113
Winkler, T.
, Ide , M., &
Herczeg, M.
(2011).
YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher Education.
Proceedings of Society for Information Technology & Teacher Education International Conference (SITE), 3517-3524.
Winkler, T.
,
Scharf, F.
, Peters, J., &
Herczeg, M.
(2011).
Tangicons - Programmieren im Kindergarten.
Workshop-Proceedings der Tagung Mensch & Computer 2011 - überMEDIEN ÜBERmorgen, 23-24.
Winkler, T.
,
Scharf, F.
,
Hahn, C.
, &
Herczeg, M.
(2011).
Ambient Learning Spaces.
Formatex Research Center.
Scharf, F.
,
Günther, S.
,
Winkler, T.
, &
Herczeg, M.
(2010).
SpelLit: Development of a Multi-Touch Application to Foster Literacy Skills at Elementary Schools.
Proceedings of IEEE Frontiers in Education Conference 2010, Arlington, Virginia, October 27-30, 2010, Session T4D-1-6.
https://doi.org/10.1109/FIE.2010.5673353
Winkler, T.
, &
Ide , M.
(2010).
Ästhetisch-informatische Medien im Kindergarten.
Klett-Kallmeyer.
Winkler, T.
,
Cassens, J.
, Abraham , M., &
Herczeg, M.
(2010).
Die Interactive School Wall – eine be-greifbare Schnittstelle zum Network Environment for Multimedia Objects.
Workshop-Proceedings der Tagung Mensch & Computer 2010: Interaktive Kulturen, 177-178.
Winkler, T.
, Ide, M., &
Herczeg, M.
(2010).
Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes.
AACE.
Winkler, T.
, Ide, M., &
Herczeg, M.
(2010).
Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes.
Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (SITE), 3038-3045.
Winkler, T.
,
Günther, S.
, Kammler , M.,
Feldner, B.
,
Schmitt, F.
, &
Herczeg, M.
(2009).
Be-greifbare digitale Lernobjekte.
Workshop-Proceedings der Tagung Mensch & Computer 2009, 353-356.
Feldner, B.
,
Günther, S.
,
Schmitt, F.
,
Winkler, T.
, &
Herczeg, M.
(2009).
A Dolphin Is a Dolphin Is a Dolphin? Multimedia Enriched Learning Objects in NEMO.
9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009 ; 15 - 17 July, 2009, Riga, Latvia ; proceedings, 29 - 31.
https://doi.org/10.1109/ICALT.2009.35
Winkler, T.
, Ide , M., &
Herczeg, M.
(2009).
Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher Education.
Proceedings of Society for Information Technology & Teacher Education International Conference (SITE), 1141-1148.
Ide, M., &
Winkler, T.
(2009).
Lernen mit körper- und raumbezogenen digitalen Medien - Wie Kommunizieren und Interagieren in sog. „gemischten Realitäten“ Lernen verändert.
In
Körperlichkeit in der Schule : aktuelle Körperdiskurse und ihre Empirie (pp. 141-180).
Athena Verlag.
Winkler, T.
,
Günther, S.
, &
Herczeg, M.
(2009).
Moles: Mobile Learning Exploration System.
Proceedings of Society for Information Technology & Teacher Education International Conference (SITE), 3230-3234.
Günther, S.
,
Winkler, T.
, &
Herczeg, M.
(2009).
Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online Forums.
Proceedings of SITE 2009, 2803-2806.
Publikation herunterladen
Winkler, T.
,
Günther, S.
,
Herczeg, M.
, Lob, S., Kotewicz, T., Kosicki, N., &
Busch, A.
(2008).
Moles: Mobile Learning Exploration System für erlebnisorientiertes Handeln und Lernen im Kontext.
Mensch & Computer 2008. Viel Mehr Interaktion, 267-276.
Günther, S.
,
Winkler, T.
, &
Herczeg, M.
(2008).
Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World Contexts.
Proceedings of ED-MEDIA 2008, 374-380.
Winkler, T.
, Ide-Schöning, M., &
Herczeg, M.
(2008).
Mobile Co-operative Game-based Learning with Moles: Time Travelers in Medieval Ages.
Proceedings of SITE 2008, 3441-3449.
Winkler, T.
, Ide-Schöning, M., &
Herczeg, M.
(2008).
Learning from Media Arts: Second Life as Augmented Reality Interface for Learning.
Proceedings of ED-MEDIA 2008, 5484-5491.
Melzer, A.
,
Hadley, L.
,
Glasemann, M.
, Werner , S.,
Winkler, T.
, &
Herczeg, M.
(2007).
Using Iterative Design and Development for Mobile Learning Systems in School Projects.
Proceedings of ICEC CELDA 2007, 65-72.
Winkler, T.
, &
Herczeg, M.
(2007).
KiMM - Lernen und Verstehen mit Tangible Media.
INFORMATIK 2007, Informatik trifft Logistik, 535-539.
Winkler, T.
, Ide-Schöning, M., &
Herczeg, M.
(2007).
Learning Biology through the Creative Use of Artistic Digital Media: Constructing Phyconic Control for a Video Installation.
Proceedings of ED-MEDIA 2007, 4044-4054.
Winkler, T.
, Ide-Schöning, M., &
Herczeg, M.
(2007).
Sustainable Teaching through the Use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media Installation.
Proceedings of the SITE 2007, 2155-2162.
Winkler, T.
(2007).
Sustainable Teaching through the use of Media Art Technology - Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media Installation.
Winkler, T.
, Goldmann , A., &
Herczeg, M.
(2006).
Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-Room.
Proceedings of SITE 2006, 742-749.
Winkler, T.
,
Herczeg, M.
, &
Goldmann , A.
(2006).
Kinder gestalten einen interaktiven, nichtlinearen Mixed-Reality-Geschichten-Raum.
BDK-Mitteilungen, 3, 26-29.
Goldmann, A.,
Winkler, T.
, &
Herczeg, M.
(2006).
Takelwerk: eine nicht lineare und interaktive Geschichte.
Lehrer-Online.
Winkler, T.
, &
Herczeg, M.
(2005).
KiMM - Kids in Media and Motion.
Forum der Unesco-Projekt-Schulen, 3, 97-110.
Winkler, T.
, &
Herczeg, M.
(2005).
Pervasive Computing in der Schule.
Mensch & Computer 2005 Kunst und Wissenschaft - Grenzüberschreitung der interaktiven ART, 253-255.
Melzer, A.
,
Hadley, L.
,
Winkler, T.
, &
Herczeg, M.
(2005).
Developing, Implementing, and Testing Mixed Reality and High Interaction Media Applications in Schools.
Cognition and Exploratory Learning in Digital Age (CELDA 2005), 123-130.
Winkler, T.
, Schneider-Prengel, V., &
Herczeg, M.
(2005).
Kids in Media and Motion.
Grundschule.
Winkler, T.
, &
Herczeg, M.
(2005).
Pervasive Computing in Schools - Embedding Information Technology into the Ambient Complexities of Physical Group-Learning Environments.
Society for Information Technology & Teacher Education (SITE 2005), 742-749.
Winkler, T.
, &
Herczeg, M.
(2004).
Avatars - can they help developing personality among students in school?.
International Conference on Information Technology Based Higher Education an Training, ITHET 2004, 174-178.
Winkler, T.
,
Herczeg, M.
, Reimann , D., &
Höpel , I.
(2004).
Learning in our increasing world by connecting it to bodily Experience, dealing with Identity and systemic Thinking.
Society for Information Technology & Teacher Education, SITE 2004, 3794-3801.
Höpel, I., Reimann, D.,
Winkler, T.
, &
Herczeg, M.
(2004).
Mixed Reality - Medien eröffnen neue Räume.
Bundesakademie für kulturelle Bildung.
Reimann, D.,
Winkler, T.
,
Herczeg, M.
, &
Höpel, I.
(2004).
Theorie und Praxis integrierter ästhetischer und informatischer Aus- und Fortbildung (ArtDeCom).
Bundeszentrale für politische Bildung.
Reimann , D.,
Winkler, T.
,
Herczeg, M.
, &
Höpel , I.
(2004).
Digitale Medien als Schnittstelle zwischen Kunst und Informatik im Kontext künstlerischer Konzepte und erweiterter Kunst - und Mediendidaktischer Vermittlungsfelder.
Athena Verlag.
Winkler, T.
, &
Herczeg, M.
(2004).
Gestalten von sinnesübergreifenden Mixed-Reality-Lernräumen im Schulunterricht / Design of multi-sensory Mixed-Reality Learning Environments.
i-com Zeitschrift für interaktive und kooperative Medien, 1, 29-33.
Winkler, T.
, &
Herczeg, M.
(2004).
System Wusel - Ein interaktives Environment entsteht.
Computer + Unterricht, 3, 34-37.
Publikation herunterladen
Reimann, D.,
Winkler, T.
,
Herczeg, M.
, &
Höpel, I.
(2003).
Mixed-Reality-Projekte im Arbeitsfeld außerschulischer Jugendmedienbildung.
CORAX Magazin für Kinder- und Jugendarbeit, 12, 23-26.
Publikation herunterladen
Winkler, T.
(2003).
Creating Digitally Augmented Multi-Sensatory Learning Spaces - A Tran disciplinary Approach towards Aesthetical Creation an Computational Modeling at School.
Szwillus, G & Ziegler, Jürgen (Eds.) Mensch & Computer 2003. S. 307-316.
Publikation herunterladen
Winkler, T.
, Reimann , D.,
Herczeg, M.
, &
Höpel , I.
(2003).
Creating Digitally Augmented Multi-Sensatory Learning Spaces - A Transdisciplinary Approach Towards Aesthetical Creation an Computational Modelling at School.
Mensch & Computer 2003, 307-316.
Reimann , D.,
Winkler, T.
,
Herczeg, M.
, &
Höpel , I.
(2003).
Exploring the Computer as a Shapeable Medium by Designing Artefacts for Mixed Reality Environments in Interdisciplinary Education Processes.
ED-Media 2003, 915-921.
Reimann , D.,
Winkler, T.
,
Herczeg, M.
, &
Höpel , I.
(2003).
Gaining Computational Literacy by Creating Hybrid Aesthetic Learning Spaces.
IEEE International Conference on Advanced Learning Technologies, ICALT 2003, 384-385.
Reimann , D.,
Winkler, T.
,
Herczeg, M.
, &
Höpel , I.
(2003).
Investigating the Computer as a Medium in Creative Processes- an interdisciplinary Approach.
InSea on Sea-Conference.
Winkler, T.
,
Kritzenberger, H.
, &
Herczeg, M.
(2002).
Collaborative and Constructive Learning of Elementary School Children in Experimental Learning Spaces along the Virtuality Continuum.
Mensch und Computer 2002: Vom interaktiven Werkzeug zu kooperativen Arbets- und Lernwelten, 115-124.
(Bachelorarbeit, 2019)
(Bachelorarbeit, 2019)
(Bachelorarbeit, 2019)
(Masterarbeit, 2016)
(Bachelorarbeit, 2010)
(Bachelorarbeit, 2010)