Dr. phil. Thomas Winkler Dipl.-Design., Dipl.-Päd.
Wissenschaftlicher Mitarbeiter
Institut für Multimediale und Interaktive Systeme
Universität zu Lübeck
Ratzeburger Allee 160
D-23562 Lübeck
E-Mail: winkler [at] imis.uni-luebeck.de
Wissenschaftlicher Mitarbeiter
Institut für Multimediale und Interaktive Systeme
Universität zu Lübeck
Ratzeburger Allee 160
D-23562 Lübeck
E-Mail: winkler [at] imis.uni-luebeck.de
Mitglied in folgenden Gesellschaften:
Gesellschaft für Medienpädagogik und Kommunikationskultur (GMK)
Gesellschaft für Informatik (GI)
Association for the Advancement of Computing in Education (AACE)
Fachverband für Kunstpädagogik (BDK)
Kunstverein in Hamburg
Geographische Gesellschaft zu Lübeck
Verein für Lübecker Industrie und Arbeiterkultur
Winkler, T.,
Ohlei, A., Ide, M., &
Herczeg, M.
(2019).
Creating Augmented Realities in the Context of Lessons in Secondary Schools.
EdMedia + Innovative Learning, 230-247.
Herczeg, M.,
Winkler, T., &
Ohlei, A.
(2019).
Ambient Learning Spaces for School Education.
Proceedings of ICERI2019 Conference, 11th-13th November 2019, Seville, Spain, 5116-5125.
https://doi.org/10.21125/iceri.2019.1240
Publikation herunterladen
Winkler, T.,
Akyildiz, D., &
Herczeg, M.
(2019).
SpelLit: A Collaborative Body- and Space-Related Interactive Learning Game for School Children to acquire Reading and Writing Skills.
EdMedia + Innovative Learning, 63-71.
Ohlei, A.,
Bouck-Standen, D.,
Winkler, T., &
Herczeg, M.
(2018).
InfoGrid: Acceptance and Usability of Augmented Reality for Mobiles in Real Museum Context.
Mensch und Computer 2018 - Workshopband, 339-344.
https://doi.org/20.500.12116/16896
Ohlei, A.,
Bouck-Standen, D.,
Winkler, T., &
Herczeg, M.
(2018).
InfoGrid: An Approach for Curators to Digitally Enrich their Exhibitions.
Mensch und Computer 2018 - Workshopband, 345-352.
https://doi.org/10.18420/muc2018-ws07-0462
Ohlei, A.,
Winkler, T.,
Wessel, D., &
Herczeg, M.
(2018).
Evaluation of Direct Manipulation Methods in Augmented Reality Environments using Google Glass..
ISMAR, 266-269.
https://doi.org/10.1109/ISMAR-Adjunct.2018.00083
Bouck-Standen, D.,
Ohlei, A., Höffler, S.,
Daibert, V.,
Winkler, T., &
Herczeg, M.
(2018).
Reconstruction and Web-based Editing of 3D Objects from Photo and Video Footage for Ambient Learning Spaces.
International Journal On Advances in Intelligent Systems, 11, 94-108.
Bouck-Standen, D.,
Ohlei, A.,
Winkler, T., &
Herczeg, M.
(2018).
An Approach to Auto-Enhance Semantic 3D Media for Ambient Learning Spaces.
IARIA AMBIENT 2018, 27 to 32.
Kammer, D., Keck, M., Rassmy, B., Fröhlich, T., &
Winkler, T.
(2018).
11. Workshop Be-greifbare Interaktion.
Mensch und Computer 2018 - Workshopband, 02.-05. September 2018, Dresden, 151-156.
https://doi.org/10.18420/muc2018-ws05-0174
Winkler, T.,
Bouck-Standen, D., &
Herczeg, M.
(2018).
Modell für eine Lehrerevaluation zum Einsatz eines körper- und raum-bezogenen Miteinander-Lernspiels.
Mensch und Computer 2018 - Workshopband, 02.-05. September 2018, Dresden, 209-217.
https://doi.org/10.18420/muc2018-ws05-0424
Ohlei, A.,
Bouck-Standen, D.,
Winkler, T.,
Wittmer, J., &
Herczeg, M.
(2017).
InfoGrid4Museum: Eine mediale Vermittlungsstrategie mittels Augmented Reality für Museen.
47. Jahrestagung der Gesellschaft für Informatik e.V. (GI).
Publikation herunterladen
Bouck-Standen, D.,
Ohlei, A.,
Daibert, V., &
Winkler, T.
(2017).
NEMO Converter 3D: Reconstruction of 3D Objects from Photo and Video Footage for Ambient Learning Spaces.
AMBIENT 2017 - The Seventh International Conference on Ambient Computing, Applications, Services and Technologies, 6-11.
Ide, M.,
Winkler, T., &
Bouck-Standen, D.
(2017).
ActeMotion as a Content-Oriented Learning Application in Secondary School: Media Control through Gesture Recognition as a Performative Process in Art Teaching.
EdMedia: World Conference on Educational Media and Technology. Washington, DC., 1327-1335.
Winkler, T.,
Bouck-Standen, D., Ide , M.,
Ohlei, A., &
Herczeg, M.
(2017).
InteractiveWall 3.1 - Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens.
EdMedia: World Conference on Educational Media and Technology, 1317–1326.
Winkler, T.,
Bouck-Standen, D., &
Herczeg, M.
(2017).
ALS-GameCreator für be-greifbare Miteinander-Lernspiele.
Mensch und Computer 2017 - Workshopband, 1.-13. September 2017, Regensburg, 337-343.
Bouck-Standen, D., Schwandt , M.,
Winkler, T., &
Herczeg, M.
(2016).
ELBlocks - An Interactive Semantic Learning Platform for Tangibles.
Mensch und Computer 2016 - Workshopband.
Berta, R., Bellotti, F., van der Spek, E., &
Winkler, T.
(2016).
A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) Education.
Springer.
https://doi.org/doi:10.1007/978-981-4560-52-8_32-1
Winkler, T.,
Stahl, J.,
Jahn, G., &
Herczeg, M.
(2015).
SpelLit 3.0 - Ein mobiles Miteinander-Lernspiel zum Erwerb der Schriftsprache.
Mensch und Computer 2015, Workshopband, 543-550.
Winkler, T.,
Scharf, F.,
Hahn, C.,
Wolters, C., &
Herczeg, M.
(2014).
Tangicons: Ein be-greifbares Lernspiel mit kognitiven, motorischen und sozialen Aktivitäten.
i-com : Zeitschrift für interaktive und kooperative Medien, 13, 47-56.
https://doi.org/DOI: 10.1515/icom-2014-0020
Winkler, T.,
Scharf, F., &
Herczeg, M.
(2014).
Ambiente Lernräume - Ambient Learning Spaces.
Informatik Spektrum, Sonderheft: Interaction Beyond the Desktop, 37, 445-448.
https://doi.org/10.1007/s00287-014-0817-1
Winkler, T., Ide , M.,
Hahn, C., &
Herczeg, M.
(2014).
InteractiveSchoolWall: A Digitally Enriched Learning Environment for Systemic-Constructive Informal Learning Processes at School.
Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2014 EdMedia, 2527-2537.
Winkler, T.,
Scharf, F., &
Herczeg, M.
(2013).
SpelLit - Tangible Cross-Device-Interaction beim Erlernen von Lesen und Schreiben.
Workshopband Mensch & Computer 2013, 179-184.
Winkler, T., Ide, M., &
Herczeg, M.
(2013).
The Use of Hypervideo in Teacher Education.
AUCEi 2013.
Winkler, T., &
Herczeg, M.
(2013).
The Mobile Learning Exploration System (MoLES) in Semantically Modeled Ambient Learning Spaces.
IDC ’13 Proceedings of the 12th International Conference on Interaction Design and Children, 348-351.
https://doi.org/10.1145/2485760.2485829
Hahn, C.,
Wolters, C.,
Winkler, T., &
Herczeg, M.
(2012).
Programmieren im Vorschulalter mit Hilfe von Tangicons.
Mensch & Computer 2012 - Workshopband: interaktiv informiert - allgegenwärtig und allumfassend!?, 135-140.
Scharf, F.,
Winkler, T.,
Hahn, C.,
Wolters, C., &
Herczeg, M.
(2012).
Tangicons 3.0: An Educational Non-Competitive Collaborative Game.
IDC ’12 Proceedings of the 11th International Conference on Interaction Design and Children, 144-151.
https://doi.org/10.1145/2307096.2307113
Winkler, T., Ide , M., &
Herczeg, M.
(2012).
InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes.
Proceedings of Society for Information Technology & Teacher Education International Conference (SITE 2012), 3133-3140.
Winkler, T.,
Scharf, F.,
Hahn, C., &
Herczeg, M.
(2011).
Ambient Learning Spaces.
Formatex Research Center.
Winkler, T.,
Scharf, F., Peters, J., &
Herczeg, M.
(2011).
Tangicons - Programmieren im Kindergarten.
Workshop-Proceedings der Tagung Mensch & Computer 2011 - überMEDIEN ÜBERmorgen, 23-24.
Winkler, T., Ide , M., &
Herczeg, M.
(2011).
YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher Education.
Proceedings of Society for Information Technology & Teacher Education International Conference (SITE), 3517-3524.
Scharf, F.,
Günther, S.,
Winkler, T., &
Herczeg, M.
(2010).
SpelLit: Development of a Multi-Touch Application to Foster Literacy Skills at Elementary Schools.
Proceedings of IEEE Frontiers in Education Conference 2010, Arlington, Virginia, October 27-30, 2010, Session T4D-1-6.
https://doi.org/10.1109/FIE.2010.5673353
Winkler, T.,
Cassens, J., Abraham , M., &
Herczeg, M.
(2010).
Die Interactive School Wall – eine be-greifbare Schnittstelle zum Network Environment for Multimedia Objects.
Workshop-Proceedings der Tagung Mensch & Computer 2010: Interaktive Kulturen, 177-178.
Winkler, T., & Ide , M.
(2010).
Ästhetisch-informatische Medien im Kindergarten.
Klett-Kallmeyer.
Winkler, T., Ide, M., &
Herczeg, M.
(2010).
Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes.
AACE.
Winkler, T., Ide, M., &
Herczeg, M.
(2010).
Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes.
Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (SITE), 3038-3045.
Feldner, B.,
Günther, S.,
Schmitt, F.,
Winkler, T., &
Herczeg, M.
(2009).
A Dolphin Is a Dolphin Is a Dolphin? Multimedia Enriched Learning Objects in NEMO.
9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009 ; 15 - 17 July, 2009, Riga, Latvia ; proceedings, 29 - 31.
https://doi.org/10.1109/ICALT.2009.35
Ide, M., &
Winkler, T.
(2009).
Lernen mit körper- und raumbezogenen digitalen Medien - Wie Kommunizieren und Interagieren in sog. „gemischten Realitäten“ Lernen verändert.
Athena Verlag.
Günther, S.,
Winkler, T., &
Herczeg, M.
(2009).
Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online Forums.
Proceedings of SITE 2009, 2803-2806.